When you are ready to publish you are required to buy a license, prices range from $199 to $349. You program in Corona with a programming called Lua, which is a lightweight and easy to use scripting language. There is no IDE for Corona (such as Xcode), instead you often program with a normal text editor. Corona comes with a simulator you can use to test your game as you’re coding it.Ĭorona has built-in APIs for the normal game programming aspects (sprites, sounds, etc.) as well as various APIs from the Apple including Game Center Leaderboards (new), In App Purchase, and TableViews (new). There are also a number of third party developer APIs including Open Feint (leaderboards), inMobi (ads) and Flurry (analytics). ![]() It does not have access to all of Apple’s APIs. Next let’s cover the differences between Corona and Cocos2D so you guys can understand the differences between each engine.įirst of all, Corona and Cocos2D have many similarities: Corona vs Cocos2DĬorona vs Cocos2D: The ultimate showdown? Some of the notable APIs not included in Corona include iAds, Game Center Multiplayer, and access to bluetooth connectivity. Positioning a sprite in Corona is easy, just set the.There are scale, rotation, and alpha properties associated display objects. ![]() ![]() There’s a ‘transition.to’ method that animates position, scale, rotation, etc.Corona uses the Box2D physics engine, so the methods and properties should be familiar to you if you’ve used Box2D with Cocos2D.
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